Aside from maybe one or two exceptions, every set from the Scarlet & Violet era boasted at least one major chase card that made us open packs in search of glory
Even if we were doing Winding Constrictor shenanigans, this is just too slow and ineffectual
This piece manages to capture the visceral and the terrifying, the beauty and pain, and does so with a composition that echoes the great works of the 17th century, most notably Finsons Allegory of the Four Elements
Creature Spirit Knight3/2 Flash Vigilance When this creature enters, any number of other target creatures you control phase out
Not only that, this card has a good amount of willpower and lore-generating capability too, since each quest gets you three lore, so it can tank some damage and still help you win the game.
They are also better on a naked board or after a mass removal effect