I've built iterations of Mayael in the past that aimed to utilize cards like Green Sun's Zenith, and these versions usually include more mana dorks for us to snag with an early game Zenith
Urborg, Tomb of Yawgmoth is the best option here, easily tutored up with the likes of Expedition Map or Urzas Cave
In my deck list every interaction piece leaves the targeted opponent with something to make it up to them
Use AI pre-screening to prioritize high-upside submissions, avoid weak candidates, and spend grading budget where it actually pays off
Lets go over a few examples of hand traps and how to use and when
On the journey back from Indianapolis, I found myself constructing future decks across different pairs of differing ink colours using the games polished companion app, excited to dig through and see how different cards might combine into a ruthlessly efficient lore-gathering machine