Every time you play a threat, chances are good that there are two more threats and and answer being played across the table
Cecil, Dark Knight is a two-sided card, featuring his counterpart Cecil, Redeemed Paladin on the other side
I sincerely think the only thing this deck struggles with is slow mana management
Also, for an additional cost of one of each mana type, you may untap all attacking creatures, giving them trample, lifelink, and haste until the end of the turn, and trigger another combat phase
What about telling the story in a new way
Beyond just encouraging opponents to be nice to you, Zagorka actively stops attacking if the land is taken