These two get a single entry here, as youre mostly playing them together (though, Fang is more than playable alone IMO)
For Yuna, Hope of Spira to literally resurrect summons and other enchantments in the way that it does is borderline uncanny
Starting Town is one of these, as the land card can enter play untapped if its played within the first three turns of a game
Against decks like mono-green Devotion, being able to attack with Craterhoof right away and Trample over Cavalier of Thorns can let you win games you otherwise might lose with Moonshaker Cavalry in the same spot
I really appreciate that we can have a set where youre not doomed without a turn-two removal spell, but that also doesnt make small creature decks feel totally lost and irrelevant
you no longer need to worry about an opponent who sweeps it aside with Wrath of God or whatever everybody else does to handle your legendary board, so its easier to rebuild