Permanent spells with escape that resolve head to the battlefield, but if they die later, they'll head back to the graveyard
Players had unofficially called it mill for several years after that card came out
Chances are, that drawn card is also one of the 3 card types, and this creates a snowball effect that will leave any white player giggling with glee
This lock allows you to tap down opponents creatures or counter spells every turn, while repeatedly picking up Mystic Sanctuary to replay it and get back Cryptic Command
The deck focuses on enchanting your opponents with a ton of different curses, each of which have strong abilities such as draining life, card draw, removal, nerfing their creatures, direct damage, copying their spells, creating creature tokens, etc
Casting Cost: Card Type: Creature - Fungus Power / Toughness: 1 / 2 Card Text: Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token