Our life-gain creatures put pressure on our opponent to remove them, but its one of those situations in which the opponent is really not happy using resources doing so
But the benefits far outweigh the drawbacks
Then there are the truly incongruous Book cards, which at face value could have been any other object with magical abilities
Eowyn, Shieldmaiden lets you build an army of token creatures with trample and haste, and turn those into card advantage, while also being a 5/4 with first strike in her own right
It's generally recommended to stick to 60 cards - the more glimmers you have, the harder it is to pull the exact ones you need during play
The Disney universe is a perfect place to base this type of game in, Kim discusses, because of how it appeals to people of all ages