Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order
Can a Planeswalker Be a Commander
These cards do a beautiful job of capturing the storybook feel, and some are even a bit reminiscent of illuminated manuscripts

higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity

Blink effects, removal, cheap warp abilities like Haliya, Guided by Light, Treasure, and many other simple interactions will ensure you can auto-equip this card on multiple turns
Collecting Aetherdrift: The Four Most Important Things to Know Editor's Note: The Play Booster contents have been updated for accuracy