In fact, I havent really played many turn-based games at all, outside of Pokemon and more recently Persona 5
Its board control, a win condition, and hard to interact with favorably
You can obviously take some of this information with you into formats like Commander, as well, but just remember that Reanimator benefits from having multiple opportunities and targets, so Commander based Reanimator tends to work a little differently based on the singleton nature of the format
After the event was done, R&D took all the decklists so we could look through them and see what we could learn
However, it's effectively providing a consistent card draw, which is essential for control decks , and if you can get it down on turn one, you can activate the card draw ability on your opponent's turn to have eight cards in hand, then give yourself leeway to play two cards per turn and keep activating it for an additional card draw
Instead of just tapping a creature type, what if you sacrificed it