You could, of course, just swing with a couple hundred Goblins, but there are some more amusing and less direct ways to win, as well
While this is something that every Commander deck should be prepared to do, completely invalidating what a deck is trying to do is in its own right creating a non-fun experience for at least one party
The instants and sorceries are a little basic, mostly revolving around targeted removal or board wiping of specific card types, but that's to be expected from Mono-White
Let's talk about how each card got made: Oriss, Samite Guardian Oriss is an descendant of Orim, Samite Healer from the Weatherlight crewher card appeared in Tempest
A loot every turn is worth a card and two mana
And theres time travel involved, of course