#5 Overlord of the Hauntwoods Overlord of the Hauntwoods Duskmourn: House of Horror, Mythic Overlord of the Hauntwoods from Duskmourn: House of Horror remains the most desirable out of the Overlord cycle, and this is because the card essentially propels you on mana by creating a tapped token named Everywhere which is every Basic Land type (Plains, Island, Swamp, Mountain, and Forest) whenever the card enters play or attacks
That works very well with said vigilance as you can swing and keep it untapped and then use it on another attacker that turn or to recur a chump blocker, a dying Commander, or a key dork with a nice enters-the-battlefield trigger
Make sure to get Standard size, not Japanese size
This lowers the target's Speed stat
finally making its arrival to be a huge consistency increase and resistance to interruptions for Floowandereeze decks, curbing their biggest weakness
Its pretty easy to make Yargle and Multani stronger in Golgari, and there are also good cards for giving them trample