But if Wizards continues to add red cards like Zell Dincht and Cleansing Wildfire that help red play multiple lands in a turn, it could go somewhere
(A suspected creature has menace and can't block.) Whenever a creature you control with menace attacks, create a Treasure token
There is nothing about this card I dont love
Product Details Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers
Sample U/G Madness Deck | Odyssey Constructed | Abe Sargent Creatures (18) 2 Aquamoeba 4 Arrogant Wurm 4 Basking Rootwalla 4 Wild Mongrel 4 Wonder Instants (4) 4 Circular Logic Sorceries (14) 2 Quiet Speculation 4 Careful Study 4 Deep Analysis 4 Roar of the Wurm Enchantments (2) 2 Compulsion Lands (22) 11 Forest 9 Island 2 Cephalid Coliseum This deck wanted to punch you quickly with a two-drop that then give you a 4/4 trampling Arrogant Wurm on turn three as well as free Rootwallas
This allows the deck to play a little bit looser with its energy attachments, giving us the flexibility to play the extra copies of (Super) Energy Removal, both of which lend themselves well to Magmar and Electabuzzs play pattern of status conditions and longer, slower games