You have card advantage for grindy games, lifegain against aggro, the ability to enable all your infusion cards immediately, and removal
Or just getting to make use of your opponents ETB effects, I suppose
The Master of Keys The Master of Keys is a cellarspawn who is able to use the House's doors as thresholds not just between adjacent rooms but unconnected rooms as well
Broadly speaking, Magic cards break down into one of two categories, permanents and non-permanents
If the customers found out stores didnt receive anything until a week later, then it would kill the generated excitement at the top of the marketing tentpole
He protects the rest of your team in multiple ways, both proactive