For a two willpower and five health card that gets three lore every time it quests, three ink is an incredibly good deal
Theres as much reliance on the luck of the draw as any TCG - the starter decks I played with didnt have too many abilities allowing players to draw extra cards, though there are definitely cards in The First Chapter with greater card draw effects - and it feels closely balanced to avoid players being steamrolled without good reason
Traveling Chocobo (Borderless Art, Yellow Neon Ink) Mythic Rare, 511a The most common Chocobo color makes its appearance in the number 3 spot of the most valuable MTG Final Fantasy cards list
From a competitive standpoint, this seems to give Amber/Sapphire a bit of an edge over Emerald/Ruby, particularly when played against one another
The Scions seek refuge with Urianger in Il Mheg, Feo Ul's homeland
By satisfying certain conditions, players may transform these cards, summoning more powerful forms of them to change the game completely