The ability only triggers once a turn, but its still a very potent way of turning a 1/1 that taps for one mana into a real threat over the course of a game
Set 1 will be on shelves this August 18 in specialty/hobby stores, followed by a full mass-market retail launch as of September 1
Its just an awful topdeck late in the game, luckily if youre playing this card, you dont want to get to the late game anyway
Modern Hyper Rares carry print-run risk, so the upside is steady rather than explosive
Every ability is effectively 'cheaper', with negative abilities taking less of a chunk out of your 'walkers, and positive ones having more of a boost to your loyalty
The cards you draw with Embrace are, unfortunately, temporary, but that hardly matters when you consider the raw card advantage it can get you over the course of a game