Well, at least, at first
First, if your sideboard is full of silver bullet creatures / hate creatures against specific match ups, you can get rid of a useless mana dork in favor of your tech in game 1
Since they can always bounce themselves, they give you a starting place for repeated (1) ETBs, and (2) creature casts
But the lesson this spirit cleric wants to teach is that the most important part of symmetrical effects is breaking parity
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If your reanimation target isnt essentially paying for itself the moment it touches the battlefield, then it should either be individually hard to kill, feature some extremely potent reward for keeping it around, or both