He was literally the biggest, scariest creature in the game in 1993, and with both Animate Dead and Dark Ritual in the first set, he could hit the battlefield well before turn seven, so he was a very in-demand card
If Sanctum of Calm Waters leaves the battlefield while its ability is on the stack, you may control no Shrines as the ability resolves
Intervention provides reach and slams the door shut in the later turns
I used Rain Dance Blastoise, but got absolutely crushed by blink's Steelix, losing 0-6 without taking a single prize card
Best Reanimation Enablers and Payoffs The best way to pay off reanimation is bringing back something incredibly powerful ahead of when it should normally enter play
Yeah, drawing seven cards for free (once you hit six mana) seems like a bargain to me as well