Once a creature has been blocked, that creature remains blocked and will deal and be dealt combat damage even if it gains or loses shadow or if the blocking creature gains or loses shadow
the Dark Magician card, which was packaged with certain designs in the range, now sells for around $101 on average
Even though Im not sure being a tapper is all that relevant in a game of Commander, you do get a Clue token when you do it, so its always going to be useful
Wed already seen charms repeat modesHope Charm and Dromars Charm both gained life (though differing amounts), Sapphire Charm and Evolution Charm both granted Flying (identical modes), while Piracy Charm is a color-shifted version of Funeral Charm (effectively identical cards)
Bladewing can bring back another Dragon creature from the graveyard straight to the battlefield, a two-for-one deal that Commander players won't usually pass up
Thanks so much for taking the time to read the deck tech