This article has the purpose of making it all easier by sharing some common knowledge along with some personal opinion/experience of the author
Going turn one scry land is one of the best openers in cube these days, short of a Goblin Guide level one drop, it is what you want to be doing
Hold that three blue up to threaten an opponent during their turn, forcing them to cast something nonthreatening so they dont lose it to your counter, and then draw two cards at the end of their turn anyway
It could be the artists request, a policy change on names, or just someone sending in the credit name differently
The best part is that if you dont really want to sacrifice any of your other creatures, this card can always get rid of itself
While this might be a case of the Pokemon's limited exposure thanks to being locked behind DLC, it's going to take some time and likely an exceptionally strong, playable card for it to appeal to a wider TCG audience