Artifact Creature Myr Uncommon Greg Staples 2/2 NOT LEGAL Standard NOT LEGAL Future NOT LEGAL Historic NOT LEGAL Timeless NOT LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer LEGAL Modern LEGAL Legacy NOT LEGAL Pauper LEGAL Vintage NOT LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl NOT LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern LEGAL Predh Other Myr creatures you control get +1/+1
Rootwater Commando I give merfolk an edge over the competition because theyre a popular creature type that often use unblockable creatures or creatures with islandwalk
Most control decks can't afford this level of card disadvantage even if they can support the island requirement
However, when combined with Urza, Lord High Artificer or other cards that tap artifacts, you can take advantage of the "As long as Winter Orb is untapped" clause
Triomes make this really easy in what would otherwise be 3- or 4-color decks, and the fact that it has flash and isnt limited to just creatures or artifacts is great
ManaStack really only loses points on its poorly-sorted discussions page and the fact that they want you to pay $5/month so an AI can help you build your deck