Flash is a great ability and Simic colors often like to do shenanigans with +1/+1 counters, but Kianne really doesn't fit in a deck as interested in manifesting cards as Jump Scare
There arent a whole lot of witches in the game, capping out at a few dozen if you count an illegal Mystery Booster test card), so theres a limit to what you can attribute to their collective
Id normally be wary of trying to play enabler-payoff mechanics in a deck that cant wait around until it draws both halves of the equation, but Tales of Middle-earth seems to have a very high saturation of its key mechanics food included
Either one uses tabs or flaps that lock in place without tape
Card Name Type Artifact Contraption Rarity Rare rules Text Whenever you crank this Contraption, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard
Its synergistic build-around card in that you can build a deck that gets value out of milling itself with scavenge strapped to an aggressive but grindy shell