When you are able to flatly outlaw a card from being played, that gives your deck a chance to catch up or a chance to nip the opponents strategy in the bud
Most decks use between 15 and 25 energies, though since Fire-types drain fuel a bit quicker it is recommended to lean toward having more of them than less
I would then use Kick Away to do damage, with Kick Away's ability to switch the defending Pokemon, this move is pretty similar to a spread damage type move
Acquiring all 150 Pokemon will complete this mission, and youll have to tap on it to claim the Mew card , which also has its unique animation
Whether that's something like Ghostly Prison or a Blazing Archon, you're pretty much dead in the water if you can't attack
Theres something really satisfying about relying on this Scheme as your primary win condition, but it can also supplement any kind of creature or burn-based strategy very nicely indeed