Thanks to the singleton nature of Commander, even in two-color decks, Multiversal Passage is essentially an extra Shock Land that always taps for the color you need
Then it has similar abilities as Heliod, Sun-Crowned in granting lifelink to others and distributing the counters to others, but if we check for the party status, this gets amped up with a rogue, warrior, and wizard in play
It was one of the first video games I ever purchased
But Flynn Rider is this decks main end game, and the ideal card to play to go for the win once you have gained that valuable card advantage
But building around an Amulet of Vigor in your opening hand every game
Each one takes after a current high-tier Standard archetype and immediately puts you over halfway to having a fully optimal list at an accessible, fixed price