This week well be looking at three of the decks to analyze what can be done with the twelve generals inside them: Timeless Wisdom is a Jeskai deck that centers around drawing and discarding cards
Marcy: The irony is that in Gruul there aren't a lot of 2 mana cards that don't already have haste, so it feels like digging them up this way is just not cost effective
While this sounds counter-intuitive, it lines them right up to either be brought back to your hand or even outright win with a well-timed Gallifrey Stands
Lay Bare the Heart This was set to be the best two drop Distress for cube until they changed up the planeswalker legend rules
He does take 1 damage when an opponent plays a character, but its still immensely worth playing him, even if he only lasts 2 turns
Legendary Artifact Unstoppable Ash Trample Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control