If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later
If you have the Dark Explorers or Sun and Moon prints, you can still evolve but you can't use it during your first turn or on a Pokmon that was put out that turn
This card is at its best in explosive decks that struggle against stax pieces, and at its worst in highly interactive decks, which is why I personally dont have experience with it, because I tend to play the exact wrong decks for it, but when youre the kind of deck that wants it, it often works as more versatile instant speed sweeper
's RiseInstant - AdventureCreate a 2/2 black Zombie creature token
All of these new MTG Final Fantasy Chocobo cards look great for Limited, but these cards may have a shot in more competitive formats too
Athreos, Shroud-Veiled This is an odd commander choice, in a lot of ways