Big red wraths also get the job done
If Ive missed an entire archetype, well, whoops
For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level
Which says more about how much I keep up with the details of Magics story, but still
For example, suppose that on the draw, our opponent led with a 2/2 on turn two and a 3/2 evasive on turn three, questing with the 2/2 before passing the turn
you don't want to start casting those big dudes on turn eight or you'll be hopelessly behind