Maindeck artifact removal is much more common these days, but just a few years ago, Ensnaring Bridge was a lock in prison/stax decks, at least in game 1
Such encounters yield anything from combat to instant rewards, and often include riddles that require some knowledge of the various game cards
Cephalid Snitch was pretty useless as a common in that format, especially since the ability didnt matter unless you were playing specifically blue and black among your colors
Best Outlaws of Thunder Junction cards MTG Lilah, Undefeated Slickshot Goldvein Hydra Kellan, the Kid Jace Reawakened Final Showdown Bristly Bill, Spine Sower The Gitrog, Ravenous Ride Insatiable Avarice Three Steps Ahead Fblthp, Lost on the Range Theres a really interesting mix of cards in Thunder Junction, with a fun focus in the set on turns that you will be taking, rather than just the one you are taking
I think back to how stupid Yargle and Multani looked at first, yet it ended up doing nothing in March of the Machine
And, as Melissa noted above, some of the new Brawl cards were made with multiplayer in mind