Not only will you be able to go head-to-head against other players, but you will also be able to design your own decks and save them in your inventory
Rampaging War Mammoth Rampaging War Mammoth acts as a modal card: You can play a big fat beater or draw a card and destroy an artifact or two
D/D/D D/D/D (or Different Dimension Demons) are an archetype that truly utilizes every summoning mechanic (except Ritual, annoyingly enough)
Wayta foregoes ramping and field-building in favor of an indirectly aggressive, destructive strategy
Arcanine ex doesn't fit well in any major deck, and the Blastoise ex archetype is weaker than Venusaur ex or Charizard ex , even with access to Misty's Energy acceleration
Retreating is a big element of play in competitive Pokmon, and finding ways to get their damaged/unprepared Pokmon out of the Active Spot is going to be very important when (and if) Gust of Wind Pokmon Catcher is released