The Legends of Duskmourn: House of Horror For those of you who've dared to dive into the plane of Duskmourn, you've likely encountered many of the House's inhabitants, ranging from ruthless survivors to monstrosities from beyond the pale veil of the Magic Multiverse
The only card that really comes close to this is Crux of Fate, but thats only good if Dragons are relevant
The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. Were pretty sure you can manage each of these features, but were not sure we could
Plus, many cards and commanders from this set have synergies with removing cards from your own graveyard, so Kheru Goldkeeper has a natural home already
During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo
If this card is activated: Destroy all Special Summoned monsters you control