Initial turn order can be decided on a coin flip, by mutual agreement, or however else you elect to do so
Mana is the foundation on which we summon creatures, lash out with sorceries, use artifacts, and battle as planeswalkers
Because Muxus is so powerful, we're totally cool giving up resources in the short term to cast it with reckless abandon
Each card has an ink cost to play it, an ink type, a classification, and of course, instructions and actions on how to use it
If, however, you value long-term setup, politicking across the table, and making your opponents suffer for daring to hit you, then you're in the right place
Environmental design is fairly plain on Island 1 and turns progressively more bizarre the deeper into the game we go