In general, this deck doesnt need to win the game as soon as possible - you can and will win long games, even against control decks
Gaining Hexproof is also super-relevant, as it turns off direct damage effects, discard effects, and a lot of graveyard hate all in one swoop
If the enchanted player somehow has more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Shadow of the Second Sun's ability triggers at the beginning of each of them
Sometimes, these abilities fall out of use because they dont fit with current design trends
Swapping in the Spirit Dragon Teval, the Balanced Scale gives you a neat ramp package when attacking, letting you mill three cards and then get a land from your graveyard back to play
This card, for example, does not have an accented "", meaning it is fake